World of Warcraft Forever

Artwork © Blizzard Entertainment

Classic baseline · Forever beta stories

Around Elwynn

Levels 1–20 · Deadmines conclusion through level 22

Westfall

All Places
Westfall
Blizzard Entertainment; screenshot via Warcraft Wiki

Displaced farmers, a volunteer militia and poisoned wells lead to two investigations beneath Moonbrook.

Based on Forever quest descriptions · Reading order, dates unknown.

The People's Militia · Forever quest 12

The State of the Mines · Forever quest 92745

Destruction in Deadmines · Forever quest 92753

Timeline

Forever beta · Elwynn Forest

The Watch at the Forest Edge

A trophy from Croaky can be taken to Merell Ross at Ridgepoint Tower. The murloc is suspected of menacing the local roads, and the guards are the people to inform of its demise. Even a small victory at the forest’s edge can matter to those responsible for keeping the routes open.

Beyond those routes, the story branches toward Westfall, Redridge and Duskwood. Their early quests repeatedly lead back through Elwynn for supplies, intelligence and help. The forest is a crossroads in these local stories, rather than a chapter that the traveler leaves behind forever.

Sources (1)
Forever beta · Westfall

The Families Leaving Westfall

The road out of Elwynn reaches a countryside where some families have already given up waiting for protection. Theodore and Verna Furlbrow are trying to leave, but their wagon has broken down. Their horse Blanchy needs food, and Theodore has left a treasured wedding gift in the farmhouse they fled. His pocket watch is a small possession to risk a journey for, but it belongs to the life they are losing.

A recovered deed makes the pressure behind that departure explicit. Its captors describe forcing the document from Furlbrow and suggest using it as a model for forgery. The family’s displacement is more than an unfortunate accident on the road.

Verna still has something to pass on. She sends her stew recipe to Salma Saldean, whose family remains on its farm. Gathering ingredients for Salma and oats for Blanchy gives an adventurer work that cannot be measured in defeated bandits. Some neighbors need help holding on; others need help getting away.

Sources (6)
Forever beta · Westfall

The Machines in the Fields

Farmer Saldean refuses to follow the people driven from Westfall. Yet even the fields around his home are unsafe: harvest watchers have taken over, and he pays for their destruction. Machinery that should belong to agricultural life now stands between the farmers and their land.

Ozwin Ironsprocket arrives from Ironforge believing he can recalibrate the machines. Their aggression drives him into a stable instead. He asks for salvaged springs and stabilizers to build a means of escape. A recovered control assembly then gives him a better understanding of their workings.

His next proposal is a temporary override, assembled from scavenged and crafted components. The request is an attempt to regain control, not evidence that all the harvesters are repaired. Westfall’s farmers still face the machines while Ozwin works on a way to turn their mechanisms to his advantage.

Sources (4)
Forever beta · Westfall

A Militia in Place of an Army

At Sentinel Hill, Gryan Stoutmantle organizes the People’s Militia around the defense of Westfall. Its campaign begins among northern farms and mines, then reaches the quarry, Moonbrook and the southern hills. The Defias are not confined to one camp: trappers, smugglers, pillagers and highwaymen hold different parts of the countryside.

Captain Danuvin speaks as a resident who refuses to abandon his homeland. He calls on volunteers to patrol the grasslands and suspects the gnolls are cooperating with the thieves. Scout Galiaan follows the Brotherhood’s changing positions and uses its red leather bandanas as evidence of action against its members.

Certain newly arrived Skyborne travelers are also directed to Sentinel Hill. Their guide acknowledges the journey from another plane, then asks them to help the people facing hardship here. Whatever brought those adventurers to Azeroth, Gryan’s militia has work waiting for them.

Sources (6)
Forever beta · Westfall

The Armor That Still Arrives

The militia receives little direct assistance from Stormwind, but Quartermaster Lewis has not lost every connection with the city. Osric Strang, an armorer in Old Town, can supply equipment. When stocks run low, Lewis entrusts a note to a courier and sends them to Thor’s gryphons.

Osric fills the request and packs a crate for the return journey through Dungar Longdrink. The route links Sentinel Hill’s defenders to individual allies in Stormwind, even while the militia’s leaders describe abandonment by the kingdom. Those personal arrangements keep armor reaching people who cannot wait for a larger political answer.

Sources (4)
Forever beta · Westfall

Poison Beneath the Farmland

Alba Fairmoon investigates another danger to Westfall’s future: contamination of the land. She begins with water from the wells at Jansen Stead and Molsen Farm. The next stage identifies toxic metals in those samples. Alba warns that leaving the pollution unchecked could prevent farming for decades.

She also asks for coastal murloc gills, using their sensitivity to contaminants to examine a feared spread into the sea. That possibility would threaten another food source. The initial mining investigation targets kobolds at Jangolode and Riverpaw laborers at the Gold Coast Quarry, where Alba describes the Defias stripping the country’s resources.

Those sites do not explain the poison’s origin. Alba turns to the supposedly abandoned Deadmines beneath Moonbrook and requests evidence of renewed industrial activity. The inquiry now reaches beyond roadside thieves toward an operation large enough to damage the land that supports the kingdom.

Sources (4)
Forever beta · Westfall

A Bomb for the Deadmines

The supplies recovered in Moonbrook convince Alba that a major industrial operation inside the Deadmines is responsible for the toxins. Stopping it will require more than driving miners from a tunnel. She sends the adventurer to find an engineer in Stormwind’s Dwarven District.

Sprite Jumpsprocket accepts the sabotage problem and begins with dynamite. A controlled blast also needs a way to trigger it from safety, so she sends the adventurer to Stormwind Intelligence. SI:7 already knows about the activity in Moonbrook. It provides a prototype remote detonator and asks that its involvement not be mentioned to Alba.

The completed explosives return to Westfall. This is a separate approach to the Defias stronghold: Gryan wants its leader found, while Alba wants the suspected source of contamination stopped. Both investigations now lead under the same town.

Sources (5)
Forever beta · Westfall

The Name Behind the Bandanas

Gryan needs more than another patrol. He sends the adventurer to Wiley in Lakeshire, an informant who owes him a favor. Wiley reports that the Defias are working with gnolls, kobolds and goblins, and warns that revealing their plans could cost him his life.

A reference to the Stonemasons sends the investigation to Mathias Shaw in Stormwind. Shaw names Edwin VanCleef, leader of the guild that rebuilt the city after its destruction in the First War. In Shaw’s account, the workers were dissatisfied with their treatment after reconstruction.

The trail gives the militia a person and a history behind the raids. The skills associated with rebuilding the capital are now connected to the organization driving people from Westfall. Shaw prepares a report for Gryan; finding where VanCleef operates becomes the next task.

Sources (4)
Forever beta · Westfall

The Road to Moonbrook

Gryan’s scouts identify a messenger traveling between Moonbrook, the Gold Coast Quarry and Jangolode Mine. Intercepting that courier is intended to expose the Brotherhood’s hidden base. The investigation then gains a guide willing to lead the militia’s allies there.

The Defias Traitor knows that his former companions want him dead. He agrees to reveal the hideout if the adventurers protect him on the journey. Following him turns intelligence gathered across three provinces into a route to the mines beneath Moonbrook.

Scout Riell adds another distinction: the fabric of a bandana indicates standing within the Brotherhood. She requests silk bandanas from senior members in VanCleef’s refuge. The descent is aimed at the organization’s leadership, after the earlier struggle against the forces spread across the farms.

Sources (3)
Forever beta · The Deadmines

Those Left in the Tunnels

Before the assault reaches its political target, the mines hold losses that matter to people far from Sentinel Hill. In Stormwind, Wilder Thistlenettle remembers a tunnel collapse beneath Moonbrook. He escaped; his brother and friends did not return. He asks for his brother’s Explorers’ League badge and union cards that could give other families answers.

The old workings are more than a passage into the Brotherhood’s stronghold. For Wilder, a badge or a union card can carry news back to a family still waiting in Stormwind. The expedition has a duty to the people left in the tunnels as well as to the people living above them.

Shoni the Shilent sees another opportunity underground. A functional goblin shredder has a power supply that could help gnomish excavation machines breach the approaches to trogg-held Gnomeregan. Recovering it connects this Westfall expedition to a different community’s attempt to reclaim its home.

Sources (3)
Forever beta · The Deadmines

The Forge and the Detonator

Alba’s instructions identify a large metallurgical forge as the likely source of the contamination. The adventurer must carry the prepared explosives into the Deadmines, locate the forge and plant the charges nearby. Alba waits outside, in the hills behind Moonbrook, so the blast can be triggered from safety.

The final request is brief: use the detonator. The objective completes the sabotage plan that began with samples from farm wells. Alba hopes removing the forge will allow the land to heal. The inspected text does not show the following seasons or prove that the soil and sea recover immediately.

Sources (2)
Forever beta · The Deadmines

VanCleef and the Unsent Letter

With the hideout exposed, Gryan Stoutmantle orders Edwin VanCleef’s death. He frames the sentence as necessary for Westfall’s people, while acknowledging its gravity. The adventurers are asked to return with proof that the Defias leader has been killed.

A follow-up begins while searching VanCleef’s person. Among his possessions is a recently written, sealed letter addressed to Baros Alexston, Stormwind’s city architect. Carrying it back to the capital opens another lead rather than neatly explaining every connection behind the rebellion.

Sources (2)
Forever beta · Westfall

The Captain Who Keeps the Light

Along Westfall’s wreck-strewn coast, Captain Grayson still worries about ships approaching the rocks. His own life ended when the lighthouse was dark. He says Old Murk-Eye had frightened the keeper’s family away; after they returned and rekindled it, a second attack killed them.

Grayson cannot undo what he witnessed. He asks for oil from the harvest machines to keep the light burning and for the shore to be cleared of murlocs, so sailors who survive a wreck have a chance on the beach. He also seeks the death of Old Murk-Eye, whom he holds responsible for the attacks.

The lighthouse story gives Westfall a danger facing outward toward the Great Sea as well as inward toward its fields. Even after death, its watcher is concerned with the next crew that might approach the coast.

Sources (3)
Forever beta · Westfall

Treasure, Hops and a First Potion

A message from Captain Sanders starts a different coastal journey. His clues lead from a footlocker beside a shipwreck to a barrel by a ruined chimney, then a jug near a windmill and finally an offshore island. The promised treasure draws the traveler across a landscape otherwise marked by raids and abandoned homes.

Other requests preserve fragments of everyday ambition. Grimbooze Thunderbrew needs hops to finish his beer. In a Moonbrook barn, a child wants herbs and bottles to learn alchemy despite a father’s caution. A first red potion leads to an enthusiastic request for a less ordinary ingredient: murloc eyes.

Alongside the fighting, these encounters leave room for curiosity and ordinary work: a brewer finishing a batch, a child impatient to learn, and a traveler following a dead captain’s directions into the sea.

Sources (7)
Forever beta · Redridge Mountains

Three Appeals for Help

Magistrate Solomon tries to obtain reinforcements before Lakeshire is overwhelmed. His first message goes to General Marcus Jonathan in Stormwind. The general sends a reply while waiting for the king, but the message chain does not deliver the army Solomon needs.

Solomon next turns to Gryan’s militia in Westfall. Gryan’s response is bitter: his own people formed their militia because they too were left without help. He cannot withdraw them from their war to defend Lakeshire.

A third letter reaches Lord Ebonlocke in Darkshire. Ebonlocke gives the same practical answer from a different frontier. The Night Watch is all that prevents his town from being overrun. Each community needs assistance, and none can safely spare its defenders. The courier returns carrying refusals rather than reinforcements.

Sources (6)
Forever beta · Redridge Mountains

A Town Still Living

The invasion reaches the inn as well as the bridge. Barkeep Daniels is nearly out of drink after a shipment fails to arrive. His replacements must come from Westfall, Stormwind, Darkshire and Goldshire. Chef Breanna has used up her stores feeding soldiers and needs ingredients before she can prepare more food.

Darcy still wants to send lunch to Guard Parker, though the road is too dangerous for her. Parker returns the kindness with a discreet request for flowers. A child asks for Hilary’s necklace to be recovered from the lake, where the adults fear what lies underwater. These errands preserve relationships the defenders are trying to protect.

Dockmaster Baren worries that growing murloc fishing parties will exhaust Lake Everstill’s stocks. He also pays for its spotted sunfish. As at Crystal Lake, conflict around the water is tied to a livelihood, not simply to creatures seen along the shore.

Sources (8)