A Bomb for the Deadmines
The supplies recovered in Moonbrook convince Alba that a major industrial operation inside the Deadmines is responsible for the toxins. Stopping it will require more than driving miners from a tunnel. She sends the adventurer to find an engineer in Stormwind’s Dwarven District.
Sprite Jumpsprocket accepts the sabotage problem and begins with dynamite. A controlled blast also needs a way to trigger it from safety, so she sends the adventurer to Stormwind Intelligence. SI:7 already knows about the activity in Moonbrook. It provides a prototype remote detonator and asks that its involvement not be mentioned to Alba.
The completed explosives return to Westfall. This is a separate approach to the Defias stronghold: Gryan wants its leader found, while Alba wants the suspected source of contamination stopped. Both investigations now lead under the same town.

