Kel’Thuzad’s necropolis arrives over the Plaguelands, bringing the original Classic campaign to its final Scourge stronghold.
Origins & history
Naxxramas began as a nerubian structure before the Scourge transformed it into a floating fortress. It became the seat of Kel’Thuzad, the lich whose Cult of the Damned helped spread the plague through Lordaeron. Its arrival over the Eastern Plaguelands places a mobile war machine above an already devastated region.
The Classic expedition is the first assault on this necropolis.
Why we enter
The Argent Dawn prepares a way through the fortress’s wards and calls on adventurers to prevent another Scourge offensive. Assaulting Naxxramas means dismantling an organization built to manufacture soldiers, spread disease and train commanders. Its four quarters give that organization a physical form.
The phylactery and the priest
The first defeat of Kel’Thuzad left a dangerous task unfinished. His phylactery survived, and adventurers delivered it to Father Inigo Montoy at Light’s Hope Chapel. The priest did not destroy it. He returned it to the Lich King, allowing the master of Naxxramas to regain a body.
The story inside
Anub’Rekhan, Faerlina and Maexxna occupy the Arachnid Quarter. Noth, Heigan and Loatheb defend the Plague Quarter, while Patchwerk, Grobbulus, Gluth and Thaddius reveal the horrors of the Construct Quarter.
The Military Quarter leads through Instructor Razuvious and Gothik to the Four Horsemen. In Classic they are Highlord Alexandros Mograine, Thane Korth’azz, Lady Blaumeux and Sir Zeliek. Beyond all four wings, Sapphiron guards the chamber of Kel’Thuzad.
Aftermath & legacy
The lich is defeated, but the recovery of his phylactery does not result in the secure destruction of his soul. The item is handed to Father Inigo Montoy, allowing Kel’Thuzad’s return to remain possible.
Key figures
Kel’Thuzad — Lich commanding the original necropolis over Lordaeron.
Alexandros Mograine — The fallen Ashbringer among the original Four Horsemen.
Sapphiron — Frost wyrm guarding the final sanctum.
Father Inigo Montoy — Recipient of the phylactery recovered after Kel’Thuzad’s defeat.
Arachnid Quarter
Anub’Rekhan — Crypt lord guarding the first wing.
Grand Widow Faerlina — Cult leader within the arachnid wing.
Maexxna — Giant spider defending the quarter’s innermost chamber.
Plague Quarter
Noth the Plaguebringer — Necromancer defending the plague wing.
Heigan the Unclean — Servant of the Scourge whose chamber is filled with lethal corruption.
Loatheb — Corrupted fungal horror at the end of the quarter.
Military Quarter
Instructor Razuvious — Trainer of the necropolis’s death knights.
Gothik the Harvester — Necromancer commanding forces across the boundary between living and dead.
The Four Horsemen — Alexandros Mograine, Thane Korth’azz, Lady Blaumeux and Sir Zeliek.
Construct Quarter
Patchwerk — Abomination defending the approach to the constructs.
Grobbulus — Plague-bearing flesh construct.
Gluth — Undead hound kept within the quarter.
Thaddius — Monstrous construct whose voices betray the lives taken to make him.
Frostwyrm Lair
Sapphiron — Former blue dragon raised by Arthas to serve the Scourge.
Kel’Thuzad — Master of Naxxramas and the final encounter.