World of Warcraft Forever

Artwork © Blizzard Entertainment

Classic baseline · Forever beta stories

Around Elwynn

Levels 1–20 · Deadmines conclusion through level 22

Duskwood

All Places
Duskwood
Blizzard Entertainment; screenshot via Warcraft Wiki

An introduction around level 20: isolated travelers, Raven Hill and the overstretched defenders of Darkshire.

Based on Forever quest descriptions · Reading order, dates unknown.

Raven Hill · Forever quest 163

Eight-Legged Menaces · Forever quest 245

Messenger to Darkshire · Forever quest 146

Timeline

Forever beta · Elwynn Forest

The Watch at the Forest Edge

A trophy from Croaky can be taken to Merell Ross at Ridgepoint Tower. The murloc is suspected of menacing the local roads, and the guards are the people to inform of its demise. Even a small victory at the forest’s edge can matter to those responsible for keeping the routes open.

Beyond those routes, the story branches toward Westfall, Redridge and Duskwood. Their early quests repeatedly lead back through Elwynn for supplies, intelligence and help. The forest is a crossroads in these local stories, rather than a chapter that the traveler leaves behind forever.

Sources (1)
Forever beta · Redridge Mountains

Three Appeals for Help

Magistrate Solomon tries to obtain reinforcements before Lakeshire is overwhelmed. His first message goes to General Marcus Jonathan in Stormwind. The general sends a reply while waiting for the king, but the message chain does not deliver the army Solomon needs.

Solomon next turns to Gryan’s militia in Westfall. Gryan’s response is bitter: his own people formed their militia because they too were left without help. He cannot withdraw them from their war to defend Lakeshire.

A third letter reaches Lord Ebonlocke in Darkshire. Ebonlocke gives the same practical answer from a different frontier. The Night Watch is all that prevents his town from being overrun. Each community needs assistance, and none can safely spare its defenders. The courier returns carrying refusals rather than reinforcements.

Sources (6)
Forever beta · Duskwood

The First Roads into Duskwood

Crossing into Duskwood introduces a province whose defenders cannot even spare help for neighboring Lakeshire. At the western edge, Watcher Dodds is overwhelmed by spiders and lacks support from Darkshire. Lars and Sven live exposed to wolves that follow anyone carrying food back to their camp.

Reports of moving shadows and a light in a window draw attention to Raven Hill. There, Jitters describes weeks hiding in the abandoned settlement on a diet of weeds and grubs. He asks for a proper meal from Chef Grual in Darkshire. Grual’s celebrated crab cakes turn out to be made from spider legs, an ordinary errand with a distinctly Duskwood answer.

The requests come from people who cannot rely on a large force arriving from the capital. A watcher needs help on a distant road; a hungry man waits in an abandoned village. Before the traveler can understand the deeper troubles of Duskwood, there are residents trying to survive another day.

Sources (7)